🔨 v1.2.0
latest release
Grotto Revamp
December 25th, 2020 - 🎄 Merry Christmas! 🎄

Updated all of the Generic and Cow Grottos to show title cards for their scene. i.e. If the player spawns into the purple rupee chest grotto the title card will show "Woods of Mystery".

Fixed an issue where some actors that display a white light had the white color replaced with Link's tunic color.

🐛 v1.1.8
August 22nd, 2020

Fixed an issue that caused the game to crash if it were spring time and the player was being taken to the spawn near the baby in Goron Shrine.

📌 v1.1.7
May 24th, 2020

In-game time is properly adjusted for Cremia's Cart Ride to defend the milk with the shortened cutscenes that play in Beta Quest.

📌 v1.1.6
May 23rd, 2020

Shortened the cutscene when the player uses the Song of Soaring to warp some where.

🐛 v1.1.5
May 3rd, 2020

Fixed an issue that caused the game to crash when triggering an exit by talking to a Moon Child at the end of a trial.

🐛 v1.1.4
Apr 28th, 2020

Fixed an issue that caused the game to crash in the Chamber of Fate after getting a reward from one of the chests.

🐛 v1.1.3
Apr 25th, 2020

Fixed an issue that caused Anju to never accept the Pendant of Memories even when the player would have it in their inventory.

🦉 v1.1.2
Soaring Names
Apr 25th, 2020

When using the Song of Soaring the textboxes for each Owl Statue now show the name of the scene for the new location. This does not apply when soaring within a dungeon as all of them normally use the same name, "Entrance", but each will lead to a different location.

🐛 v1.1.1
Apr 20th, 2020

Fixed an issue that caused the exit from learning Sonata of Awakening to crash.

Made Skull Kid cutscene in Termina Field a little shorter.

🔨 v1.1.0
Apr 19th, 2020

Updated most all of the code behind Beta Quest. A lot of it was spaghetti as well as didn't follow general assembly conventions. This resulted with the Wii Virtual Console version crashing when attempting to load a file. A temporary work-a-round was made in order to still release on time.

Updated water spawn logic. The player will no longer be turned to Zora form. Previously it was possible for the player to abuse the logic and become Zora form without having the Zora Mask equipped to a C-Button. Not a huge issue but also not intended.

Changed the Tunic and Tatl coloring system. There are no longer pre-defined colors lists to select colors from. Instead random RGB colors are generated and used.

Spoiler Logs can now be generated on the website. All thanks to ! 🙃

Fixed an issue that could crash the game where if the player's destination was Deku Playground and the scene they were coming from was an Ikana Canyon area affected by Twinmold being defeated or not.

🐛 v1.0.16
Apr 10th, 2020

Fixed an issue with the tunic coloring. When taking off the goron mask, Goron Link's face will no longer stretch across the screen.

Added an exit. Early on in development the exit for entering Great Bay Temple for the first time was mistakenly removed.

🐛 v1.0.15
Apr 4th, 2020

Changed the Moon so that it doesn't reset time of day. In the normal game it sets a specific time to adjust the skybox how they wanted it to appear. Time still does not pass while the player in on the Moon or in the Trials.

Fixed the Mountain Smithy exit from turning in a sword to be upgraded to be randomized.

🔥 v1.0.14
Apr 1st, 2020

Fixed an issue that would cause the game to crash if the player were to get caught by the pirate guard to the right of the hookshot chest.

Beta Quest
Apr 1st, 2020

This is the initial release of Zelda Majora's Mask: Beta Quest.

Thank you for testing and finding crashes! 🙂